That means textures, geometry and material are HD-ready, thus ensuring a level of detail impossible before.Īnother major graphical we improved in Liberation HD is lighting. Knowing the game would be enjoyed on HDTVs and PC monitors, we spent a lot of time reworking the city ingredients and our environment in high resolution. We knew of lot of the appeal of Liberation was its setting, 18th century New Orleans is a location rarely visited in videogames which we were really glad to explore. How are you bringing this City, alongside the Bayou and Chichen Itza, to the current generation of home console and the PC? One of the most interesting characters, so to speak, of Liberation was its world – 18th Century New Orleans.The result is enhanced cutscenes with smoother camera work that improve the storytelling and believability of characters. In other words, the team implemented high resolution characters, high definition skeletons (the animation rigs used when creating cutscenes) and improved facial animations (and their rigs). Every cinematic and their animation has been reworked and upgraded. In term of storytelling, we heavily focused on improving the character's performance to provide a richer cinematic experience. This ensures smoother storytelling and story progression but also provides additional insights/details of the interesting world of 18th century New Orleans. Purely in terms of story, we are introducing in Liberation HD new story panels inserted between certain missions in order to focus players on the important bits of the story. Beyond graphics and gameplay, what is Liberation improving upon from its predecessor in terms of narrative and storytelling?.That's a total of 15 missions delving deeper into Aveline's story. Three news side missions' chains have been created and each is a set of five (5) missions for a particular Persona, focusing on their specific strength and features set. We also have new missions specific to Aveline's Personas. Controls also have been adapted to consoles and PC as to be closer to what you would expect of Assassin's Creed and as to be more natural for consoles and PC gamers. Thus ensuring navigation is more enjoyable throughout our multiple game areas namely New Orleans, the Louisiana Bayou and Chichen Itza. We also polished the world layouts and every free-running path. Finally, a new set of tutorials has been implemented throughout the main path in order to introduce and educate players on combat and navigation mechanics. Additionally, each scripted scene has been updated. Based on the feedback from our fans and our internal review of Liberation, mission paths, objectives and enemy encounters have all been edited to improve flow and the gameplay experience. As a result, each mission has been reworked in order to improve their pacing and the challenge they pose for the player. When we set out to do Liberation HD, our objective was simple – improve upon what worked and adapt the gameplay and missions to be the most fun and enjoyable they could be.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |